Autodesk MotionBuilder
Autodesk® MotionBuilder® software is a powerful, real-time 3D character animation productivity suite for film animation production and virtual cinematography to complement both Autodesk® Maya® and Autodesk® 3ds Max® software, as well as other Digital Content Creation (DCC) applications that support Autodesk® FBX® file format. MotionBuilder is a professional package designed for 3D data acquisition, manipulation, and visualization, which makes it not only an animation productivity solution, but a tool that drives the iterative process of creativity.
MotionBuilder offers animators and technical directors
Real-time display and animation tools
Revolutionary HumanIK character technology
A unified nonlinear editing environment
Tools for customizing and extending the software
As one of the leading real-time CG technologies, MotionBuilder enables the process of virtual cinematography, allowing directors and cinematographers to interactively direct a virtual camera with the same freedom as a live shoot.

The latest release of Autodesk® MotionBuilder® motion capture and 3D character animation software delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk® Maya®, Autodesk® 3ds Max®, and Autodesk® Softimage® software.
With MotionBuilder 2010, you can now take poses from an object or group of objects in a scene, not just characters. The pose browser will contain all the poses you’ve created from your scene, and you can organize them all into folders according to what you need for your project. This video also shows how you can create custom keying groups to facilitate object animation and to enhance your character animation workflow.
Create more efficient groups for setting keys, and work more efficiently with custom rigs including camera rigs, lighting rigs, and props. MotionBuilder now supports user-defined keying groups that include any arbitrary property from any object in the scene.
Work interactively with animation tools that maximize speed and efficiency. Get instant playback of character performances, so there's no need to preview or render animations.

Core Architecture
Animation tools built upon real-time architecture provide instant feedback with no wait time for previews.

--time support for deformation of highly detailed, fully textured characters
--Support for multiple characters with large animation data sets
--Real-time support for advanced CgFX and CG hardware accelerated shaders

Integrated Animation Trigger Tool
Create and trigger animation clips in real time.

Time-Accurate Scene Playback
Enjoy accurate playback, regardless of scene size or complexity.



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