Turtle is an alternative renderer for Maya, it specializes in faster radiosity and automatic surface baking technology which further enhances its speedy renders. Turtle is the only product on the
market that combines advanced rendering technology with sophisticated baking functionality in one integrated toolset. By integrating the baking functions into the core of Turtle, standard rendering and baking can be handled in the same way. For you, this means a better workflow while baking and the ability to bake with all of Turtle’s render features. The combination of great global illumination and a comprehensive set of baking tools make Turtle the perfect fit for game
developers using Maya. Use GI in your renders to achieve realistic lighting with a minimum amount of effort. Baking has come a long way since the first light maps were baked.


The main objective of this blog is to serve animation lovers with various information at one place. All the informations, images, songs & videos contained in the blog are collected from various other websites.This blog operates as an index and database of animation related content found publicly available on the Internet. I do not take responsibility for the content hosted on such third party websites. I do not claim copyright of any informations, images, songs & videos shown on this blog. If you want any content on this blog to be removed due to copyright violation, please feel free to contact me.