3ds Max


3ds Max is the third most widely-used off the shelf 3D animation program by content creation professionals according to the Roncarelli report. It has strong modeling capabilities, a flexible plugin architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully-customizable user interface, and its own scripting language.
Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package developed by Autodesk Media and Entertainment.

The original 3D Studio product was created for the DOS platform by the Yost Group and published by Autodesk. After 3D Studio Release 4, the product was rewritten for the Windows NT platform, and re-named "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment. Autodesk purchased the product at the second release mark of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to "3ds max" (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased. At release 8, the product was again branded with the Autodesk logo, and the name was again changed to "3ds Max" (upper and lower case). At release 2009, product name changed to "Autodesk 3ds Max".

3ds Max is the third most widely-used off the shelf 3D animation program by content creation professionals according to the Roncarelli report. It has strong modeling capabilities, a flexible plug-in architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.

In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully-customizable user interface, and its own scripting language. A plethora of specialized third-party renderer plugins, such as V-Ray, Brazil r/s , Maxwell Render, and finalRender, may be purchased separately.

Modeling:-
Polygon modeling, NURBS or Nonuniform rational B-Spline, Surface tool/Editable patch object, Predefined primitives.

Predefined Standard Primitives list:-
Box, Cylinder, Torus, Teapot, Cone, Sphere, Tube, Pyramid, Plane, Geosphere.

Predefined Extended Primitives list:-
Hedra, ChamferBox, OilTank, Spindle, Gengon, Prism, Torus knot, ChamferCyl, Capsule, L-Ext, C-Ext, Hose

Features:
MAXScript, Character Studio, Scene Explorer, DWG Import, Texture Assignment/Editing, General Keyframing, Constrained Animation, Skinning, Skeletons and Inverse Kinematics (IK), Integrated Cloth Solver, Integration with Autodesk Vault.

http://usa.autodesk.com/

Videos for you

Important

The main objective of this blog is to serve animation lovers with various information at one place. All the informations, images, songs & videos contained in the blog are collected from various other websites.This blog operates as an index and database of animation related content found publicly available on the Internet. I do not take responsibility for the content hosted on such third party websites. I do not claim copyright of any informations, images, songs & videos shown on this blog. If you want any content on this blog to be removed due to copyright violation, please feel free to contact me.