Autodesk Lustre
Autodesk Lustre
The Autodesk® Lustre® high-performance, color-grading and color management software not only makes your shots look better than real, but it also addresses various needs within your facility.
Creative—New creative tools, such as Stereoscopic capabilities, graphics processing unit (GPU) accelerated plug-ins, streamlined project management, and new editorial capabilities allow colorists to spend more time on unlimited-look design and creation, and less time on managing workflows.
Pipeline—InfiniBand™ networking technology and GPU-accelerated technologies allow facilities to implement workflows that increase productivity. Combined with connectivity via the Autodesk® Wiretap® software application programming interface (API), these technologies allow facilities to take advantage of concurrent workflows with Autodesk® Smoke®, and Autodesk® Flame® software without the need to move, or duplicate data.
ROI—A concurrent workflow allows artists to work on different shots within the same project at the same time, working from the same media for finishing, color grading, and VFX, increasing the overall efficiency of operations.
Features
Features in Autodesk® Lustre® color-grading solution help provide artists with remarkable control over final color and lighting effects for television and film projects.
Primary and secondary grading—Modify primary grades before and after secondary correction. Create up to 48 secondary layers, based on keys and an unlimited number of shapes, with independent inside/outside settings.
Freehand shapes and geometries—Creative shape system capable of extremely precise looks using animated free-form shapes or geometries.
Hierarchical shape system—Simplify animation of multiple shapes with powerful tree-based parent-child system.
Advanced edge softness—Create variable-edged softness around shapes to blend colors organically, or imitate natural lighting falloff.
Multipoint and region-of-interest tracking—Fast, accurate tracking to animate shapes and stabilize images.
Keying—Isolate regions, colors, or brightness using the powerful HLS keyer.
Pan and scan—Reframe the composition and mastering to different formats.
Accurate dust and grain removal—Automatic dust removal tools, including use of infrared scan data, helps you find and remove dust and scratches faster. Degrain tool enables you to remove grain from entire shots or specific areas to help create a consistent grade.
Add up to 48 secondary layers to refine the look of your project. Each layer can be keyed and includes an unlimited number of shapes to draw attention to elements in the shot and add subtlety to the grade. Secondaries are integrated into the Lustre control panel and Lustre user interface so you can focus on creativity.
Logarithmic (printer light) and linear (telecine) style color correction.
Master brightness, contrast, lift, gain, and gamma controls.
Pivot sliders and color balance wheels.
Separate control of shadows, midtones, and highlights.
Adjustable soft-clipping parameters with control of black and white clipping and reference points.
Editable curves (hue, master, and RGB) for fine-tuning the grade.
Lock down grade on a shot-by-shot basis once a look is established.
User-definable calibration units for numerical entry of lab printer light settings.
Ability to re-create the print look of a particular lab.
Auto grading and color matching. Natural balancing and luminance conservation.
Color picker and vector scope, waveform, and histogram monitoring tools.
Create, edit, and delete projects and users in a unified project management environment.
Establish project preferences and configuration options with greater ease.
Set project paths to source file and render directories.
Save and load project templates to get up and running quickly.
Save and load user preferences, including display settings, panel sensitivity, animation options, and auto-save.
Create and combine multiple vector shapes per selective channel.
GMask-type shapes for more accurate light and color simulation—non-uniform edge gradients enable different regions of the shape to have different degrees of softness (falloff).
Use preset geometries (squares, circles, and ovals) or create free-form shapes.
Per-shape axis with global adjustment tools.
Multiple shapes per selective (secondary) channel.
Shape hierarchy—multiple shapes can be parented to a master axis for faster and easier animation of multiple shapes.
Auto tangent—faster, simpler shape creation.
Unlimited softness for creating graduations to subtly blend and hide shape edges.
Highly accurate automatic 2D region tracker for quickly tracking elements.
Animatable keyframe and multipoint tracking controls for shape offset, corner pin, and control point enables shapes to be locked to objects in the scene.
8-bit and 10-bit SD/HD serial digital video I/O, stored as 10-bit RGB data.
1080i, 1080p (24p and 25p), 720p, and SD video I/O.
Support for dual link and HSDL interfaces.
Capture and play out progressive or interlaced video material and up to 16 channels of audio.
Play out to video in assemble mode or insert mode using record timecode mark in and mark out.
Toggle field preview for greater precision in grading.
3:2 pull-down removal and insertion.
PAL hybrid frame creation on output for 24 to 25 frame rate conversion.
RS-422 control for frame-accurate VTR control.
VTR emulation for playout control of Lustre via RS-422.
Frame-accurate playout without rendering of 10-bit SD/HD to VTR via SDI with real-time primary grade, animated reposition and scaling, 3D LUT, and reformatting.
Output “telecine-style tape” using source timecode with black inserted between shots.
Monitor capture progress in the graphical user interface during digitization.
Real-time playback of DPX files from standard file systems at up to 2K resolution.
Real-time resizing, primary grade, 3D lookup table (LUT), and playback of 2K resolution film frame to 1,920 x 1,080 10-bit HDTV via the NVIDIA® Quadro® SDI graphics card output.
Real-time playback of 2K DPX files with embedded infrared dust-detection data.*
Playback of 4K (non-real time) with real-time proxy support (1K or 2K).*
Real-time 2K primary and secondary grading with preview LUTs applied.
Synchronized playback capabilities of up to 16 channels of audio from, and playout to, a VTR.
On-the-fly projection gate cropping from full scan: 1.85 and 2.35.
Real-time primary color grading of 10-bit and 16-bit 2K scans.
Printer light color timing mode (that can be calibrated to lab process).
GPU acceleration offers:
Real-time playback of primary and secondary color correction operations.*
Dual-head grading mode to grade interactively using the reference monitor.
Real-time output of animated primary and secondary color correction to videotape without rendering.
Real-time formatting of video deliverables from 2K resolution film frame to HD/SD 10-bit video at mastering quality.
Accelerated plug-in performance.
Resolution independence (including 4K).**
Very high quality: 32-bit-component secondary processing.
Autodesk® Wiretap® stored media technology provides direct access to the Autodesk® Stone® Direct high-speed fiber channel storage solution from Lustre via TCP/IP and InfiniBand® networks.
Lustre can use clips and timelines residing on Stone disk arrays attached to Autodesk® Inferno®, Autodesk® Flame®, Autodesk® Flint®, Autodesk® Flare™, Autodesk® Fire®, Autodesk® Smoke®, or Autodesk® Backdraft® Conform systems.
Grade a Smoke timeline using native media (on Stone or via direct file linking to Soft Imported media), which allows media to reside in one place without the need to copy.
Create local proxies in Lustre from a remote Stone file system via the Wiretap server.
Publish graded Lustre timeline metadata and media back to a Stone disk array or central storage.
Render Autodesk Stone media directly into a Stone clip library for immediate use in Smoke or Flame.
Shots rendered to Stone are available in Smoke or Flame before rendering is complete.
Exchange basic (raw) GMask vector and tracker data with Inferno, Flame, Flint, Fire, and Smoke.
http://usa.autodesk.com
The Autodesk® Lustre® high-performance, color-grading and color management software not only makes your shots look better than real, but it also addresses various needs within your facility.
Creative—New creative tools, such as Stereoscopic capabilities, graphics processing unit (GPU) accelerated plug-ins, streamlined project management, and new editorial capabilities allow colorists to spend more time on unlimited-look design and creation, and less time on managing workflows.
Pipeline—InfiniBand™ networking technology and GPU-accelerated technologies allow facilities to implement workflows that increase productivity. Combined with connectivity via the Autodesk® Wiretap® software application programming interface (API), these technologies allow facilities to take advantage of concurrent workflows with Autodesk® Smoke®, and Autodesk® Flame® software without the need to move, or duplicate data.
ROI—A concurrent workflow allows artists to work on different shots within the same project at the same time, working from the same media for finishing, color grading, and VFX, increasing the overall efficiency of operations.
Features
Features in Autodesk® Lustre® color-grading solution help provide artists with remarkable control over final color and lighting effects for television and film projects.
Primary and secondary grading—Modify primary grades before and after secondary correction. Create up to 48 secondary layers, based on keys and an unlimited number of shapes, with independent inside/outside settings.
Freehand shapes and geometries—Creative shape system capable of extremely precise looks using animated free-form shapes or geometries.
Hierarchical shape system—Simplify animation of multiple shapes with powerful tree-based parent-child system.
Advanced edge softness—Create variable-edged softness around shapes to blend colors organically, or imitate natural lighting falloff.
Multipoint and region-of-interest tracking—Fast, accurate tracking to animate shapes and stabilize images.
Keying—Isolate regions, colors, or brightness using the powerful HLS keyer.
Pan and scan—Reframe the composition and mastering to different formats.
Accurate dust and grain removal—Automatic dust removal tools, including use of infrared scan data, helps you find and remove dust and scratches faster. Degrain tool enables you to remove grain from entire shots or specific areas to help create a consistent grade.
Add up to 48 secondary layers to refine the look of your project. Each layer can be keyed and includes an unlimited number of shapes to draw attention to elements in the shot and add subtlety to the grade. Secondaries are integrated into the Lustre control panel and Lustre user interface so you can focus on creativity.
Logarithmic (printer light) and linear (telecine) style color correction.
Master brightness, contrast, lift, gain, and gamma controls.
Pivot sliders and color balance wheels.
Separate control of shadows, midtones, and highlights.
Adjustable soft-clipping parameters with control of black and white clipping and reference points.
Editable curves (hue, master, and RGB) for fine-tuning the grade.
Lock down grade on a shot-by-shot basis once a look is established.
User-definable calibration units for numerical entry of lab printer light settings.
Ability to re-create the print look of a particular lab.
Auto grading and color matching. Natural balancing and luminance conservation.
Color picker and vector scope, waveform, and histogram monitoring tools.
Create, edit, and delete projects and users in a unified project management environment.
Establish project preferences and configuration options with greater ease.
Set project paths to source file and render directories.
Save and load project templates to get up and running quickly.
Save and load user preferences, including display settings, panel sensitivity, animation options, and auto-save.
Create and combine multiple vector shapes per selective channel.
GMask-type shapes for more accurate light and color simulation—non-uniform edge gradients enable different regions of the shape to have different degrees of softness (falloff).
Use preset geometries (squares, circles, and ovals) or create free-form shapes.
Per-shape axis with global adjustment tools.
Multiple shapes per selective (secondary) channel.
Shape hierarchy—multiple shapes can be parented to a master axis for faster and easier animation of multiple shapes.
Auto tangent—faster, simpler shape creation.
Unlimited softness for creating graduations to subtly blend and hide shape edges.
Highly accurate automatic 2D region tracker for quickly tracking elements.
Animatable keyframe and multipoint tracking controls for shape offset, corner pin, and control point enables shapes to be locked to objects in the scene.
8-bit and 10-bit SD/HD serial digital video I/O, stored as 10-bit RGB data.
1080i, 1080p (24p and 25p), 720p, and SD video I/O.
Support for dual link and HSDL interfaces.
Capture and play out progressive or interlaced video material and up to 16 channels of audio.
Play out to video in assemble mode or insert mode using record timecode mark in and mark out.
Toggle field preview for greater precision in grading.
3:2 pull-down removal and insertion.
PAL hybrid frame creation on output for 24 to 25 frame rate conversion.
RS-422 control for frame-accurate VTR control.
VTR emulation for playout control of Lustre via RS-422.
Frame-accurate playout without rendering of 10-bit SD/HD to VTR via SDI with real-time primary grade, animated reposition and scaling, 3D LUT, and reformatting.
Output “telecine-style tape” using source timecode with black inserted between shots.
Monitor capture progress in the graphical user interface during digitization.
Real-time playback of DPX files from standard file systems at up to 2K resolution.
Real-time resizing, primary grade, 3D lookup table (LUT), and playback of 2K resolution film frame to 1,920 x 1,080 10-bit HDTV via the NVIDIA® Quadro® SDI graphics card output.
Real-time playback of 2K DPX files with embedded infrared dust-detection data.*
Playback of 4K (non-real time) with real-time proxy support (1K or 2K).*
Real-time 2K primary and secondary grading with preview LUTs applied.
Synchronized playback capabilities of up to 16 channels of audio from, and playout to, a VTR.
On-the-fly projection gate cropping from full scan: 1.85 and 2.35.
Real-time primary color grading of 10-bit and 16-bit 2K scans.
Printer light color timing mode (that can be calibrated to lab process).
GPU acceleration offers:
Real-time playback of primary and secondary color correction operations.*
Dual-head grading mode to grade interactively using the reference monitor.
Real-time output of animated primary and secondary color correction to videotape without rendering.
Real-time formatting of video deliverables from 2K resolution film frame to HD/SD 10-bit video at mastering quality.
Accelerated plug-in performance.
Resolution independence (including 4K).**
Very high quality: 32-bit-component secondary processing.
Autodesk® Wiretap® stored media technology provides direct access to the Autodesk® Stone® Direct high-speed fiber channel storage solution from Lustre via TCP/IP and InfiniBand® networks.
Lustre can use clips and timelines residing on Stone disk arrays attached to Autodesk® Inferno®, Autodesk® Flame®, Autodesk® Flint®, Autodesk® Flare™, Autodesk® Fire®, Autodesk® Smoke®, or Autodesk® Backdraft® Conform systems.
Grade a Smoke timeline using native media (on Stone or via direct file linking to Soft Imported media), which allows media to reside in one place without the need to copy.
Create local proxies in Lustre from a remote Stone file system via the Wiretap server.
Publish graded Lustre timeline metadata and media back to a Stone disk array or central storage.
Render Autodesk Stone media directly into a Stone clip library for immediate use in Smoke or Flame.
Shots rendered to Stone are available in Smoke or Flame before rendering is complete.
Exchange basic (raw) GMask vector and tracker data with Inferno, Flame, Flint, Fire, and Smoke.
http://usa.autodesk.com
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