RealFlow is a fluid and dynamics simulator for the 3D industry, created by Madrid-based Next Limit Technologies. Currently at version 4, the stand-alone application can be used to simulate
fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. The technology uses particle based simulations. These particles can be influenced in a multitude of
ways by point-based nodes, known as daemons, which can do anything from simulating gravity to recreating the vortex-like motion of a tornado. RealFlow can also simulate soft and rigid body collisions and interactions. In recent versions the Python scripting language has been implemented as a way to add control to most aspects of the RealFlow workflow including batch runs, events, daemons, waves and fluids. The inclusion of Python scripting means that users can program their own tools to boost RealFlow capabilities and solve specific program limitations.


The main objective of this blog is to serve animation lovers with various information at one place. All the informations, images, songs & videos contained in the blog are collected from various other websites.This blog operates as an index and database of animation related content found publicly available on the Internet. I do not take responsibility for the content hosted on such third party websites. I do not claim copyright of any informations, images, songs & videos shown on this blog. If you want any content on this blog to be removed due to copyright violation, please feel free to contact me.